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Room escape at class: escape games activities to facilitate the motivation and learning in computer science
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Room escape at class: escape games activities to facilitate the motivation and learning in computer science

Borrego, Carlos ; Fernández, Cristina ; Blanes, Ian ; Robles, Sergi

Journal of Technology and Science Education, 2017, Vol.7 (2), p.162-171 [Periódico revisado por pares]

Journal of Technology and Science Education

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Does like seek like?: the formation of working groups in a programming project
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Does like seek like?: the formation of working groups in a programming project

Sanou Gozalo, Eduard ; Hernández Fernández, Antonio ; Arias Vicente, Marta ; Ferrer-i-Cancho, Ramon

Journal of Technology and Science Education, 2017, Vol.7 (2), p.231-240 [Periódico revisado por pares]

Omnia Publisher SL (OmniaScience)

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3
Effective approach in making Capstone project a holistic learning experience to students of undergraduate computer science engineering program
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Effective approach in making Capstone project a holistic learning experience to students of undergraduate computer science engineering program

Deepamala, N. ; Shobha, G

Journal of Technology and Science Education, 2018, Vol.8 (4), p.420-438 [Periódico revisado por pares]

Journal of Technology and Science Education

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4
Combining program visualization with programming workspace to assist students for completing programming laboratory task
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Combining program visualization with programming workspace to assist students for completing programming laboratory task

Elvina, Elvina ; Karnalim, Oscar ; Ayub, Mewati ; Wijanto, Maresha Caroline

Journal of Technology and Science Education, 2018, Vol.8 (4), p.268-280 [Periódico revisado por pares]

Journal of Technology and Science Education

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5
Assessment of Entrepreneurship Competencies Through the Use of FLIGBY
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Assessment of Entrepreneurship Competencies Through the Use of FLIGBY

Almeida, Fernando ; Buzady, Zoltan

Digital education review, 2019-06 (35), p.151-169 [Periódico revisado por pares]

Barcelona: Universitat de Barcelona

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6
Artists, Artificial Intelligence and Machine-based Creativity in Playform
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Artists, Artificial Intelligence and Machine-based Creativity in Playform

Elgammal, Ahmed ; Mazzone, Marian

Artnodes, 2020-01 (26) [Periódico revisado por pares]

Universitat Oberta de Catalunya

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7
Towards Ethical Relationships with Machines That Make Art
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Towards Ethical Relationships with Machines That Make Art

Galanter, Philip

Artnodes, 2020-01 (26) [Periódico revisado por pares]

Universitat Oberta de Catalunya

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8
Experiences using an open source software library to teach computer vision subjects
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Experiences using an open source software library to teach computer vision subjects

Cazorla Quevedo, Miguel A. ; Viejo Hernando, Diego

Journal of Technology and Science Education, 2015, Vol.5 (3), p.214-227 [Periódico revisado por pares]

Journal of Technology and Science Education

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9
Positive effect of increasing feedback for student self-adjustment of learning habits
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Positive effect of increasing feedback for student self-adjustment of learning habits

Vilanova Arbós, Ramon ; Ponsa Asensio, Pere

Journal of Technology and Science Education, 2011, Vol.1 (1), p.38-48 [Periódico revisado por pares]

Journal of Technology and Science Education

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10
The Power of Digital Storytelling to Support Teaching and Learning
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The Power of Digital Storytelling to Support Teaching and Learning

Robin, Bernard

Digital education review, 2016-12 (30), p.17-29 [Periódico revisado por pares]

Barcelona: Universitat de Barcelona

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