Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Livro
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Geometric Tools for Computer GraphicsSchneider, Philip ; Eberly, David HSan Diego: Elsevier Science & Technology 2002Texto completo disponível |
2 |
Material Type: Livro
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Game physicsEberly, David HBurlington, MA: Morgan Kaufmann/Elsevier 2010Texto completo disponível |
3 |
Material Type: Livro
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3D Game Engine Design: A Practical Approach to Real-Time Computer GraphicsEberly, DavidMilton: CRC Press 2006Texto completo disponível |
4 |
Material Type: Livro
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Algorithms for Parallel Polygon RenderingTheoharis, T Theoharis, T.Berlin, Heidelberg: Springer Berlin Heidelberg 1989Texto completo disponível |
5 |
Material Type: Livro
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Advanced Graphics Programming Using OpenGLMcReynolds, Tom ; Blythe, DavidSan Diego: Elsevier Science & Technology 2005Texto completo disponível |