Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Report
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Preference for realism in 3D anatomical scansErolin, CarolineJournal of Visual Communication in Medicine, 2023, Vol.46 (2), p.85-96Taylor & FrancisTexto completo disponível |
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Material Type: Report
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Commentary: mathematics education in a globally precarious reality - a simulated dialogue between two key playersMakramalla, MariamResearch in Mathematics Education: Innovating the Mathematics Curriculum in Precarious Times, 2022, Vol.24 (2), p.249-261RoutledgeTexto completo disponível |
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Material Type: Report
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Choosing normative properties: a reply to Eklund's Choosing Normative ConceptsLeary, StephanieInquiry, 2020, Vol.63 (5), p.455-474RoutledgeTexto completo disponível |
4 |
Material Type: Report
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Does cybersickness affect virtual reality training using the Computer Assisted Rehabilitation Environment (CAREN)? Preliminary results from a case-control study in Parkinson's diseaseImpellizzeri, Federica ; Naro, Antonino ; Basile, Giorgio ; Bramanti, Alessia ; Gazia, Francesco ; Galletti, Francesco ; Militi, David ; Petralito, Francesco ; Calabrò, Rocco Salvatore ; Milardi, DemetrioPhysiotherapy Theory and Practice, 2022, Vol.38 (13), p.2603-2611Taylor & FrancisTexto completo disponível |
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Material Type: Report
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Experiencing Climate Change Virtually: The Effects of Virtual Reality on Climate Change Related Cognitions, Emotions, and BehaviorMeijers, Marijn H. C. ; Torfadóttir, Ragnheiður "Heather" ; Wonneberger, Anke ; Maslowska, EwaEnvironmental Communication, 2023, Vol.17 (6), p.581-601RoutledgeTexto completo disponível |
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Material Type: Report
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The impact of exergames on the functional balance of a teenager with cerebral palsy - a case reportPereira, Fábio ; S. Cameirão, Mónica ; Bermúdez i Badia, SergiDisability and Rehabilitation: Assistive Technology, 2021, Vol.ahead-of-print (ahead-of-print), p.1-10Taylor & FrancisTexto completo disponível |
7 |
Material Type: Report
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Effects of Auditory Feedback on Visually-Guided Movement in Real and Virtual SpaceMcAnally, Ken ; Wallis, GuyInternational Journal of Human-Computer Interaction, 2023, Vol.ahead-of-print (ahead-of-print), p.1-10Taylor & FrancisTexto completo disponível |
8 |
Material Type: Report
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Physiological responses during active video games in spinal cord injury: a preliminary studyTosi, Amanda Barboza ; de Sousa, Julio Cesar Silva ; de Moraes Forjaz, Cláudia Lúcia ; Torriani-Pasin, CamilaPhysiotherapy Theory and Practice, 2022, Vol.38 (10), p.1373-1380Taylor & FrancisTexto completo disponível |
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Material Type: Report
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"It made you feel like you've still got it": experiences of people with chronic low back pain undertaking a single session of body image training in virtual realityKelly, Joan M ; Coppieters, Michel W. ; Kluver, Joseph ; Deen, Michael ; Rio, Ebonie ; Harvie, Daniel S.Physiotherapy Theory and Practice, 2022, Vol.ahead-of-print (ahead-of-print), p.1-11Taylor & FrancisTexto completo disponível |
10 |
Material Type: Report
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Improving post-stroke cognitive and behavioral abnormalities by using virtual reality: A case report on a novel use of nirvanaDe Luca, Rosaria ; Torrisi, Michele ; Piccolo, Adriana ; Bonfiglio, Giovanni ; Tomasello, Provvidenza ; Naro, Antonino ; Calabrò, Rocco SalvatoreApplied Neuropsychology: Adult, 2018, Vol.25 (6), p.581-585RoutledgeTexto completo disponível |