Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Livro
|
![]() |
GPU-Based Interactive Visualization TechniquesWeiskopf, DanielBerlin, Heidelberg: Springer-Verlag 2010Texto completo disponível |
2 |
Material Type: Livro
|
![]() |
Storytelling with data: a data visualization guide for business professionalsNussbaumer Knaflic, ColeNewark: Wiley 2015Texto completo disponível |
3 |
Material Type: Livro
|
![]() |
An Invitation to 3-D Vision: From Images to Geometric ModelsMa, Yi Sastry, S. Shankar ; Kosecká, Jana ; Soatto, StefanoNew York, NY: Springer Nature 2012Texto completo disponível |
4 |
Material Type: Livro
|
![]() |
Advanced Graphics Programming Using OpenGLMcReynolds, Tom ; Blythe, DavidSan Diego: Elsevier Science & Technology 2005Texto completo disponível |
5 |
Material Type: Livro
|
![]() |
Visualization HandbookHansen, Charles D ; Johnson, Chris R., Jr ; Johnson, Chris RSan Diego: Elsevier 2005Texto completo disponível |
6 |
Material Type: Livro
|
![]() |
Digital Geometry: Geometric Methods for Digital Picture AnalysisKlette, Reinhard ; Rosenfeld, AzrielSan Francisco: Elsevier Science & Technology 2004Texto completo disponível |
7 |
Material Type: Livro
|
![]() |
3D Game Engine Architecture: Engineering Real-Time Applications with Wild MagicEberly, DavidMilton: Taylor & Francis Group 2004Texto completo disponível |
8 |
Material Type: Livro
|
![]() |
Adobe Photoshop CS5 for Photographers: A professional image editor’s guide to the creative use of Photoshop for the Macintosh and PCEvening, MartinOxford: Routledge 2010Texto completo disponível |
9 |
Material Type: Livro
|
![]() |
High-Resolution Computer Graphics Using CAngell, ILondon: Macmillan Education UK 1990Texto completo disponível |
10 |
Material Type: Livro
|
![]() |
Game physicsEberly, David HBurlington, MA: Morgan Kaufmann/Elsevier 2010Texto completo disponível |