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Human Walking in Virtual Environments: Perception, Technology, and Applications
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Human Walking in Virtual Environments: Perception, Technology, and Applications

Steinicke, Frank ; Visell, Yon ; Campos, Jennifer ; Lécuyer, Anatole Campos, Jennifer ; Visell, Yon ; Lécuyer, Anatole ; Steinicke, Frank

New York, NY: Springer 2013

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Research on the Application of Computer Virtual Reality Technology in College Physical Education Teaching
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Artigo
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Research on the Application of Computer Virtual Reality Technology in College Physical Education Teaching

Feng, Cong

Journal of physics. Conference series, 2020-10, Vol.1648 (2), p.22035 [Periódico revisado por pares]

Bristol: IOP Publishing

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Towards real-time photorealistic 3D holography with deep neural networks
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Towards real-time photorealistic 3D holography with deep neural networks

Shi, Liang ; Li, Beichen ; Kim, Changil ; Kellnhofer, Petr ; Matusik, Wojciech

Nature (London), 2021-03, Vol.591 (7849), p.234-239 [Periódico revisado por pares]

England: Nature Publishing Group

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4
Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings
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Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings

De Paolis, Lucio Tommaso ; Mongelli, Antonio Mongelli, Antonio ; De Paolis, Lucio Tommaso

Netherlands: Springer Nature 2015

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5
Saliency in VR: How Do People Explore Virtual Environments?
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Saliency in VR: How Do People Explore Virtual Environments?

Sitzmann, Vincent ; Serrano, Ana ; Pavel, Amy ; Agrawala, Maneesh ; Gutierrez, Diego ; Masia, Belen ; Wetzstein, Gordon

IEEE transactions on visualization and computer graphics, 2018-04, Vol.24 (4), p.1633-1642 [Periódico revisado por pares]

United States: IEEE

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6
Bridging the Gap Between Rendering and Simulation Frameworks: Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems
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Bridging the Gap Between Rendering and Simulation Frameworks: Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems

Hempe, Nico

Wiesbaden: Springer Vieweg. in Springer Fachmedien Wiesbaden GmbH 2016

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7
Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II
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Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II

De Paolis, Lucio Tommaso ; Mongelli, Antonio

Cham: Springer International Publishing AG 2016

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8
Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I
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Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I

De Paolis, Lucio Tommaso ; Mongelli, Antonio

Cham: Springer International Publishing AG 2016

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9
Augmented and Virtual Reality: First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers
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Augmented and Virtual Reality: First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers

De Paolis, Lucio Tommaso ; Mongelli, Antonio Mongelli, Antonio ; De Paolis, Lucio Tommaso

Cham: Springer Nature 2014

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10
Scanning 3D Full Human Bodies Using Kinects
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Scanning 3D Full Human Bodies Using Kinects

Tong, Jing ; Zhou, Jin ; Liu, Ligang ; Pan, Zhigeng ; Yan, Hao

IEEE transactions on visualization and computer graphics, 2012-04, Vol.18 (4), p.643-650 [Periódico revisado por pares]

United States: IEEE

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