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Material Type: Artigo
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Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and OntologiesChallco, Geiser Chalco ; Mizoguchi, Riichiro ; Bittencourt, Ig Ibert ; Isotani, SeijiSocial Computing in Digital Education, 2016, p.12-28 [Periódico revisado por pares]Cham: Springer International PublishingTexto completo disponível |
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Material Type: Artigo de Congresso
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Gamification of collaborative learning scenarios structuring persuasive strategies using game elements and ontologiesGeiser Chalco Challco Riichiro Mizoguchi; Ig I Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; International Workshop Social Computing in Digital Education - SOCIALEDU 2015 (1. 2015 Stanford, CA, USA)Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 606, p. 12-28, 2015Cham, Switzerland Springer International Publishing 2016Localização: ICMC - Inst. Ciên. Mat. Computação (PROD 2781912 )(Acessar) |
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Material Type: Artigo de Congresso
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Using ontology and gamification to improve students’ participation and motivation in CSCLGeiser Chalco Challco Riichiro Mizoguchi; Seiji Isotani; International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA (1. 2017 Maceió, AL)Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 832, p. 174-191, 2018Cham, Switzerland Springer Nature Switzerland AG 2018Localização: ICMC - Inst. Ciên. Mat. Computação (PROD 2903727 )(Acessar) |
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Material Type: Artigo de Congresso
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Group formation in CSCL a review of the state of the artSimone S. Borges (Simone de Sousa Borges) Riichiro Mizoguchi; Ig Ibert Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA (1. 2017 Maceió, AL)Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 832, p. 71-88, 2018Cham, Switzerland Springer Nature Switzerland AG 2018Localização: ICMC - Inst. Ciên. Mat. Computação (PROD 2930643 )(Acessar) |
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Material Type: Artigo de Congresso
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The dark side of gamification an overview of negative effects of gamification in educationArmando M. Toda (Armando Maciel Toda) Pedro H. D Valle (Pedro Henrique Dias Valle); Seiji Isotani; International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA (1. 2017 Maceió, AL)Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 832, p. 143-156, 2018Cham, Switzerland Springer Nature Switzerland AG 2018Localização: ICMC - Inst. Ciên. Mat. Computação (PROD 2906013 )(Acessar) |
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Material Type: Artigo de Congresso
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An agile method for developing OERs and its application in serious game designRafaela V. Rocha (Rafaela Vilela da Rocha) Pedro H. D Valle (Pedro Henrique Dias Valle); José Carlos Maldonado; Ig Ibert Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA (1. 2017 Maceió, AL)Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 832, p. 192-206, 2018Cham, Switzerland Springer Nature Switzerland AG 2018Localização: ICMC - Inst. Ciên. Mat. Computação (PROD 2904660 )(Acessar) |