Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Livro
|
![]() |
Handbook of Image and Video ProcessingBovik, Alan CSan Diego: Elsevier Science & Technology 2005Texto completo disponível |
2 |
Material Type: Livro
|
![]() |
Geometric Tools for Computer GraphicsSchneider, Philip ; Eberly, David HSan Diego: Elsevier Science & Technology 2002Texto completo disponível |
3 |
Material Type: Livro
|
![]() |
Digital geometry: geometric methods for digital picture analysisKlette, Reinhard ; Rosenfeld, AzrielAmsterdam: Elsevier 2004Texto completo disponível |
4 |
Material Type: Livro
|
![]() |
Advanced Graphics Programming Using OpenGLMcReynolds, Tom ; Blythe, DavidSan Diego: Elsevier Science & Technology 2005Texto completo disponível |
5 |
Material Type: Livro
|
![]() |
Digital Geometry: Geometric Methods for Digital Picture AnalysisKlette, Reinhard ; Rosenfeld, AzrielSan Francisco: Elsevier Science & Technology 2004Texto completo disponível |
6 |
Material Type: Livro
|
![]() |
Visualization HandbookHansen, Charles D ; Johnson, Chris R., Jr ; Johnson, Chris RSan Diego: Elsevier 2005Texto completo disponível |
7 |
Material Type: Livro
|
![]() |
Nonlinear Image ProcessingSicuranza, Giovanni ; Mitra, SanjitSan Diego: Elsevier Science & Technology 2000Texto completo disponível |
8 |
Material Type: Livro
|
![]() |
3D Game Engine Design: A Practical Approach to Real-Time Computer GraphicsEberly, DavidMilton: CRC Press 2006Texto completo disponível |
9 |
Material Type: Livro
|
![]() |
Computer Vision for Assistive HealthcareMarco, Leo ; Farinella, Giovanni MariaSan Diego: Elsevier Science & Technology 2018Texto completo disponível |
10 |
Material Type: Livro
|
![]() |
3D Game Engine Architecture: Engineering Real-Time Applications with Wild MagicEberly, DavidMilton: Taylor & Francis Group 2004Texto completo disponível |