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Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts
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Ata de Congresso
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Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts

Villagrasa, Sergi ; Fonseca, David ; Durán, Jaume

Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014, p.171-177

New York, NY, USA: ACM

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Metamorphic: A Social VR Experience
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Metamorphic: A Social VR Experience

Niederhauser, Matthew ; Allsbrook, Wesley ; Zananiri, Elie ; Fitzgerald, John

ACM SIGGRAPH 2020 Immersive Pavilion, 2020, p.1-2

New York, NY, USA: ACM

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Proceedings of the 15th International Conference on Audio Mostly
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Proceedings of the 15th International Conference on Audio Mostly

New York, NY, USA: ACM 2020

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4
Situations of presence: reclaiming public space in the urban digital gallery
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Ata de Congresso
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Situations of presence: reclaiming public space in the urban digital gallery

Toft, Tanya Søndergaard

Proceedings of the 2nd Media Architecture Biennale Conference: World Cities, 2014, p.79-84

New York, NY, USA: ACM

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5
Possibilities and limitations of immersive free-hand expression: a case study with professional artists
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Ata de Congresso
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Possibilities and limitations of immersive free-hand expression: a case study with professional artists

Mäkelä, Wille ; Reunanen, Markku ; Takala, Tapio

International Multimedia Conference: Proceedings of the 12th annual ACM international conference on Multimedia; 10-16 Oct. 2004, 2004, p.504-507

New York, NY, USA: ACM

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6
The aesthetics of liminality: augmentation as artform
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The aesthetics of liminality: augmentation as artform

Lichty, Patrick

ACM SIGGRAPH 2014 Art Gallery, 2014, p.325-336

New York, NY, USA: ACM

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7
Posture platform and the drawing room: virtual teleportation in cyberspace
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Ata de Congresso
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Posture platform and the drawing room: virtual teleportation in cyberspace

Courchesne, Luc ; Durand, Emmanuel ; Roy, Bruno

ACM SIGGRAPH 2014 Art Gallery, 2014, p.367-374

New York, NY, USA: ACM

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8
From movements to objects: creating physical sculptures from Iaido sword motions
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From movements to objects: creating physical sculptures from Iaido sword motions

Ueno, Tomoyuki ; Brych, Adam ; Israel, Johann Habakuk ; Eisenack, Gerald ; Jastram, Benjamin

Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, 2014, p.341-342

New York, NY, USA: ACM

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9
Passage: mobile content platform of an augmented reality and virtual objects
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Passage: mobile content platform of an augmented reality and virtual objects

Shirose, Makoto ; Hirose, Masahito ; Oku, Kentato ; Koide, Masato ; Hirai, Naoya

Proceedings of the 20th ACM international conference on Multimedia, 2012, p.1497-1498

New York, NY, USA: ACM

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10
Open house: interaction as critical reflection
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Open house: interaction as critical reflection

Stenner, Jack ; LeMieux, Patrick

Proceedings of the 8th ACM conference on Creativity and cognition, 2011, p.431-432

New York, NY, USA: ACM

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