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Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts
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Ata de Congresso
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Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts

Villagrasa, Sergi ; Fonseca, David ; Durán, Jaume

Proceedings of the Second International Conference on technological ecosystems for enhancing multiculturality, 2014, p.171-177

ACM

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Proceedings of the 15th International Conference on Audio Mostly
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Ata de Congresso
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Proceedings of the 15th International Conference on Audio Mostly

New York, NY, USA: ACM 2020

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3
Situations of presence: reclaiming public space in the urban digital gallery
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Ata de Congresso
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Situations of presence: reclaiming public space in the urban digital gallery

Toft, Tanya

Proceedings of the 2nd Media Architecture Biennale Conference, 2014, p.79-84

ACM

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Possibilities and limitations of immersive free-hand expression: a case study with professional artists
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Possibilities and limitations of immersive free-hand expression: a case study with professional artists

Mäkelä, Wille ; Reunanen, Markku ; Takala, Tapio

International Multimedia Conference: Proceedings of the 12th annual ACM international conference on Multimedia; 10-16 Oct. 2004, 2004, p.504-507

ACM

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5
The aesthetics of liminality: augmentation as artform
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The aesthetics of liminality: augmentation as artform

Lichty, Patrick

ACM SIGGRAPH 2014 Art Gallery, 2014, p.325-336

ACM

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6
Posture platform and the drawing room: virtual teleportation in cyberspace
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Posture platform and the drawing room: virtual teleportation in cyberspace

Courchesne, Luc ; Durand, Emmanuel ; Roy, Bruno

ACM SIGGRAPH 2014 Art Gallery, 2014, p.367-374

ACM

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7
From movements to objects: creating physical sculptures from Iaido sword motions
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Ata de Congresso
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From movements to objects: creating physical sculptures from Iaido sword motions

Ueno, Tomoyuki ; Brych, Adam ; Israel, Johann ; Eisenack, Gerald ; Jastram, Benjamin

Proceedings of the 8th International Conference on tangible, embedded and embodied interaction, 2014, p.341-342

ACM

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8
Passage: mobile content platform of an augmented reality and virtual objects
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Ata de Congresso
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Passage: mobile content platform of an augmented reality and virtual objects

Shirose, Makoto ; Hirose, Masahito ; Oku, Kentato ; Koide, Masato ; Hirai, Naoya

Proceedings of the 20th ACM international conference on multimedia, 2012, p.1497-1498

ACM

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9
Open house: interaction as critical reflection
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Open house: interaction as critical reflection

Stenner, Jack ; LeMieux, Patrick

Proceedings of the 8th ACM conference on creativity and cognition, 2011, p.431-432

ACM

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10
Chroma space: affective colors in interactive 3d world
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Chroma space: affective colors in interactive 3d world

Mansilla, Wendy Ann ; Puig, Jordi ; Perkis, Andrew ; Ebrahimi, Touradj

Proceedings of the 18th ACM international conference on multimedia, 2010, p.1441-1444

ACM

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