Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Artigo de Congresso
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Personalized gamification a literature review of outcomes, experiments, and approachesLuiz Antonio Lima Rodrigues Armando Maciel Toda; Paula Toledo Palomino; Wilk Oliveira dos Santos; Seiji Isotani; International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM (8. 2020 Salamanca, Spain)Proceedings New York : ACM, 2020New York ACM 2020Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-3018359 )(Acessar) |
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Material Type: Artigo de Congresso
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GamiCSM relating education, culture and gamification : a link between worldsArmando Maciel Toda Ana Carolina Tomé Klock; Paula Toledo Palomino; Luiz Antonio Lima Rodrigues; Wilk Oliveira dos Santos; Craig Stewart; Alexandra I Cristea; Isabela Gasparini; Seiji Isotani; Brazilian Symposium on Human Factors in Computing Systems - IHC (19. 2020 Diamantina)Proceedings New York : ACM, 2020New York ACM 2020Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-3016696 )(Acessar) |
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3 |
Material Type: Artigo de Congresso
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Gamification works, but how and to whom? An experimental study in the context of programming lessonsLuiz Antonio Lima Rodrigues Armando Maciel Toda; Wilk Oliveira dos Santos; Paula Toledo Palomino; Anderson Paulo Avila Santos; Seiji Isotani; ACM Technical Symposium on Computer Science Education - SIGCSE (52. 2021 New York)ProceedingsNew York ACM 2021Localização: ICMC - Inst. Ciên. Mat. Computação (PROD-3025938 )(Acessar) |
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4 |
Material Type: Artigo de Congresso
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Does gamification affect flow experience? a systematic literature reviewWilk Oliveira dos Santos Olena Pastushenko; Luiz Antonio Lima Rodrigues; Armando Maciel Toda; Paula Toledo Palomino; Juho Hamari; Seiji Isotani; International GamiFIN Conference (5. 2021 Levi, Finland)Proceedings Aachen v. 2883, p. 110-119, 2021Aachen CEUR-WS 2021Acesso online. A biblioteca também possui exemplares impressos. |