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Refinado por: Base de dados/Biblioteca: BACON - Mir@bel - GLOBAL_LIBRESACCES remover assunto: Technology remover
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1
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

Roettl, Johanna ; Terlutter, Ralf Triberti, Stefano

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Periódico revisado por pares]

United States: Public Library of Science

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2
Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference
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Meditation experts try Virtual Reality Mindfulness: A pilot study evaluation of the feasibility and acceptability of Virtual Reality to facilitate mindfulness practice in people attending a Mindfulness conference

Navarro-Haro, María V ; López-Del-Hoyo, Yolanda ; Campos, Daniel ; Linehan, Marsha M ; Hoffman, Hunter G ; García-Palacios, Azucena ; Modrego-Alarcón, Marta ; Borao, Luis ; García-Campayo, Javier Ito, Etsuro

PloS one, 2017-11, Vol.12 (11), p.e0187777-e0187777 [Periódico revisado por pares]

United States: Public Library of Science

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3
Effects of virtual reality rehabilitation training on gait and balance in patients with Parkinson's disease: A systematic review
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Effects of virtual reality rehabilitation training on gait and balance in patients with Parkinson's disease: A systematic review

Lei, Cheng ; Sunzi, Kejimu ; Dai, Fengling ; Liu, Xiaoqin ; Wang, Yanfen ; Zhang, Baolu ; He, Lin ; Ju, Mei Cikajlo, Imre

PloS one, 2019-11, Vol.14 (11), p.e0224819-e0224819 [Periódico revisado por pares]

United States: Public Library of Science

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4
Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality
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Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality

Bertrand, Philippe ; Guegan, Jérôme ; Robieux, Léonore ; McCall, Cade Andrew ; Zenasni, Franck

Frontiers in robotics and AI, 2018-03, Vol.5, p.26-26 [Periódico revisado por pares]

Switzerland: Frontiers Media S.A

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5
Immersive virtual reality health games: a narrative review of game design
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Immersive virtual reality health games: a narrative review of game design

Tao, Gordon ; Garrett, Bernie ; Taverner, Tarnia ; Cordingley, Elliott ; Sun, Crystal

Journal of neuroengineering and rehabilitation, 2021-02, Vol.18 (1), p.31-31, Article 31 [Periódico revisado por pares]

England: BioMed Central Ltd

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6
Artificial Intelligence‐Enabled Sensing Technologies in the 5G/Internet of Things Era: From Virtual Reality/Augmented Reality to the Digital Twin
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Artificial Intelligence‐Enabled Sensing Technologies in the 5G/Internet of Things Era: From Virtual Reality/Augmented Reality to the Digital Twin

Zhang, Zixuan ; Wen, Feng ; Sun, Zhongda ; Guo, Xinge ; He, Tianyiyi ; Lee, Chengkuo

Advanced intelligent systems, 2022-07, Vol.4 (7), p.n/a [Periódico revisado por pares]

Weinheim: John Wiley & Sons, Inc

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7
Virtual reality exposure therapy for adolescents with fear of public speaking: a non-randomized feasibility and pilot study
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Virtual reality exposure therapy for adolescents with fear of public speaking: a non-randomized feasibility and pilot study

Kahlon, Smiti ; Lindner, Philip ; Nordgreen, Tine

Child and adolescent psychiatry and mental health, 2019-12, Vol.13 (1), p.47-47, Article 47 [Periódico revisado por pares]

England: BioMed Central Ltd

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8
Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL), a Neuropsychological Test Battery in Immersive Virtual Reality
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Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL), a Neuropsychological Test Battery in Immersive Virtual Reality

Kourtesis, Panagiotis ; Korre, Danai ; Collina, Simona ; Doumas, Leonidas A. A. ; MacPherson, Sarah E.

Frontiers in computer science (Lausanne), 2020-01, Vol.1, p.1-24 [Periódico revisado por pares]

Lausanne: Frontiers Media SA

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9
Special Issue on “Augmented Reality, Virtual Reality & Semantic 3D Reconstruction”
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Special Issue on “Augmented Reality, Virtual Reality & Semantic 3D Reconstruction”

Lv, Zhihan ; Wang, Jing-Yan ; Kumar, Neeraj ; Lloret, Jaime

Applied sciences, 2021-09, Vol.11 (18), p.8590 [Periódico revisado por pares]

Basel: MDPI AG

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10
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
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A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality

Slater, Mel ; Banakou, Domna ; Beacco, Alejandro ; Gallego, Jaime ; Macia-Varela, Francisco ; Oliva, Ramon

Frontiers in virtual reality, 2022-06, Vol.3 [Periódico revisado por pares]

Frontiers Media S.A

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