Using ontology and gamification to improve students’ participation and motivation in CSCL
Geiser Chalco Challco Riichiro Mizoguchi; Seiji Isotani; International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA (1. 2017 Maceió, AL)
Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 832, p. 174-191, 2018
Cham, Switzerland Springer Nature Switzerland AG 2018
Localização:
ICMC - Inst. Ciên. Mat. Computação
(PROD 2903727 )(Acessar)