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Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension
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Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension

Liu, Pei-Lin ; Chen, Chiu-Jung ; Chang, Yu-Ju

Computers and education, 2010-02, Vol.54 (2), p.436-445 [Periódico revisado por pares]

Elsevier Ltd

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2
Mining LMS data to develop an “early warning system” for educators: A proof of concept
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Mining LMS data to develop an “early warning system” for educators: A proof of concept

Macfadyen, Leah P. ; Dawson, Shane

Computers and education, 2010-02, Vol.54 (2), p.588-599 [Periódico revisado por pares]

Elsevier Ltd

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3
Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation–confirmation model
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Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation–confirmation model

Lee, Ming-Chi

Computers and education, 2010-02, Vol.54 (2), p.506-516 [Periódico revisado por pares]

Elsevier Ltd

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4
Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study
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Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study

Yang, Ya-Ting C. ; Wu, Wan-Chi I.

Computers and education, 2012-09, Vol.59 (2), p.339-352 [Periódico revisado por pares]

Elsevier Ltd

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5
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

Papastergiou, Marina

Computers and education, 2009, Vol.52 (1), p.1-12 [Periódico revisado por pares]

Elsevier Ltd

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6
Community of inquiry as a theoretical framework to foster “epistemic engagement” and “cognitive presence” in online education
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Community of inquiry as a theoretical framework to foster “epistemic engagement” and “cognitive presence” in online education

Shea, Peter ; Bidjerano, Temi

Computers and education, 2009-04, Vol.52 (3), p.543-553 [Periódico revisado por pares]

Elsevier Ltd

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7
EGameFlow: A scale to measure learners’ enjoyment of e-learning games
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EGameFlow: A scale to measure learners’ enjoyment of e-learning games

Fu, Fong-Ling ; Su, Rong-Chang ; Yu, Sheng-Chin

Computers and education, 2009, Vol.52 (1), p.101-112 [Periódico revisado por pares]

Elsevier Ltd

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8
A Heuristic Algorithm for planning personalized learning paths for context-aware ubiquitous learning
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A Heuristic Algorithm for planning personalized learning paths for context-aware ubiquitous learning

Hwang, Gwo-Jen ; Kuo, Fan-Ray ; Yin, Peng-Yeng ; Chuang, Kuo-Hsien

Computers and education, 2010-02, Vol.54 (2), p.404-415 [Periódico revisado por pares]

Elsevier Ltd

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9
Assessing the effects of different multimedia materials on emotions and learning performance for visual and verbal style learners
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Assessing the effects of different multimedia materials on emotions and learning performance for visual and verbal style learners

Chen, Chih-Ming ; Sun, Ying-Chun

Computers and education, 2012-12, Vol.59 (4), p.1273-1285 [Periódico revisado por pares]

Elsevier Ltd

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10
The role of social presence in learner-centered communicative language learning using synchronous computer-mediated communication: Experimental study
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The role of social presence in learner-centered communicative language learning using synchronous computer-mediated communication: Experimental study

Yamada, Masanori

Computers and education, 2009-05, Vol.52 (4), p.820-833 [Periódico revisado por pares]

Elsevier Ltd

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