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The effect of computer-assisted teaching on remedying misconceptions: The case of the subject “probability”
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Artigo
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The effect of computer-assisted teaching on remedying misconceptions: The case of the subject “probability”

Gürbüz, Ramazan ; Birgin, Osman

Computers and education, 2012-04, Vol.58 (3), p.931-941 [Periódico revisado por pares]

Elsevier Ltd

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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
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Artigo
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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

Papastergiou, Marina

Computers and education, 2009, Vol.52 (1), p.1-12 [Periódico revisado por pares]

Elsevier Ltd

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3
Understanding the effects of professors' pedagogical development with Clicker Assessment and Feedback technologies and the impact on students' engagement and learning in higher education
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Artigo
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Understanding the effects of professors' pedagogical development with Clicker Assessment and Feedback technologies and the impact on students' engagement and learning in higher education

Han, Jae Hoon ; Finkelstein, Adam

Computers and education, 2013-07, Vol.65, p.64-76 [Periódico revisado por pares]

Elsevier Ltd

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4
Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning
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Artigo
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Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning

Meluso, Angela ; Zheng, Meixun ; Spires, Hiller A. ; Lester, James

Computers and education, 2012-09, Vol.59 (2), p.497-504 [Periódico revisado por pares]

Elsevier Ltd

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5
Using animations and visual cueing to support learning of scientific concepts and processes
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Artigo
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Using animations and visual cueing to support learning of scientific concepts and processes

Lin, Lijia ; Atkinson, Robert K.

Computers and education, 2011-04, Vol.56 (3), p.650-658 [Periódico revisado por pares]

Elsevier Ltd

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6
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
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Artigo
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Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation

Liu, Tsung-Yu ; Chu, Yu-Ling

Computers and education, 2010-09, Vol.55 (2), p.630-643 [Periódico revisado por pares]

Elsevier Ltd

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7
A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning
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Artigo
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A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning

Chu, Hui-Chun ; Hwang, Gwo-Jen ; Tsai, Chin-Chung

Computers and education, 2010, Vol.54 (1), p.289-297 [Periódico revisado por pares]

Elsevier Ltd

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8
Effects of constructing versus playing an educational game on student motivation and deep learning strategy use
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Artigo
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Effects of constructing versus playing an educational game on student motivation and deep learning strategy use

Vos, Nienke ; van der Meijden, Henny ; Denessen, Eddie

Computers and education, 2011, Vol.56 (1), p.127-137 [Periódico revisado por pares]

Elsevier Ltd

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9
The effects of computer games on primary school students’ achievement and motivation in geography learning
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The effects of computer games on primary school students’ achievement and motivation in geography learning

Tuzun, Hakan ; Yilmaz-Soylu, Meryem ; Karakus, Turkan ; Inal, Yavuz ; Kizilkaya, Gonca

Computers and education, 2009, Vol.52 (1), p.68-77 [Periódico revisado por pares]

Elsevier Ltd

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10
Embedding game-based problem-solving phase into problem-posing system for mathematics learning
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Embedding game-based problem-solving phase into problem-posing system for mathematics learning

Chang, Kuo-En ; Wu, Lin-Jung ; Weng, Sheng-En ; Sung, Yao-Ting

Computers and education, 2012-02, Vol.58 (2), p.775-786 [Periódico revisado por pares]

Elsevier Ltd

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