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1
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
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Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning

Proulx, Jean-Nicolas ; Romero, Margarida ; Arnab, Sylvester

Simulation & gaming, 2017-02, Vol.48 (1), p.81-97 [Periódico revisado por pares]

Los Angeles, CA: SAGE Publications

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2
Artificial intelligence in higher education: the state of the field
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Artigo
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Artificial intelligence in higher education: the state of the field

Crompton, Helen ; Burke, Diane

International Journal of Educational Technology in Higher Education, 2023-12, Vol.20 (1), p.22-22, Article 22 [Periódico revisado por pares]

Cham: Springer International Publishing

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Shaping Higher Education with Students – ways to connect Research and Teaching
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Shaping Higher Education with Students – ways to connect Research and Teaching

Tong, Vincent C. H ; Standen, Alex ; Sotiriou, Mina C.H. Tong, Vincent ; Standen, Alex ; Sotiriou, Mina

UCL Press, 2018

London: UCL Press

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4
Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning
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Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning

Landers, Richard N.

Simulation & gaming, 2014-12, Vol.45 (6), p.752-768 [Periódico revisado por pares]

Los Angeles, CA: SAGE Publications

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5
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness
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Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness

Erhel, S. ; Jamet, E.

Computers and education, 2013-09, Vol.67 (67), p.156-167 [Periódico revisado por pares]

Elsevier Ltd

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6
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
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Artigo
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Gamifying education: what is known, what is believed and what remains uncertain: a critical review

Dichev, Christo ; Dicheva, Darina

International Journal of Educational Technology in Higher Education, 2017-02, Vol.14 (1), p.1-36, Article 9 [Periódico revisado por pares]

Cham: Springer International Publishing

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7
Blended learning: the new normal and emerging technologies
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Artigo
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Blended learning: the new normal and emerging technologies

Dziuban, Charles ; Graham, Charles R. ; Moskal, Patsy D. ; Norberg, Anders ; Sicilia, Nicole

International Journal of Educational Technology in Higher Education, 2018-02, Vol.15 (1), p.1-16, Article 3 [Periódico revisado por pares]

Cham: Springer International Publishing

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8
Transforming Early Childhood in England: Towards a Democratic Education
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Transforming Early Childhood in England: Towards a Democratic Education

Cameron, Claire ; Moss, Peter Moss, Peter ; Cameron, Claire

UCL Press, 2020

London: UCL Press

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9
Emergency remote teaching in higher education: mapping the first global online semester
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Emergency remote teaching in higher education: mapping the first global online semester

Bond, Melissa ; Bedenlier, Svenja ; Marín, Victoria I. ; Händel, Marion

International Journal of Educational Technology in Higher Education, 2021-08, Vol.18 (1), p.50-50, Article 50 [Periódico revisado por pares]

Cham: Springer International Publishing

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10
The effect of games and simulations on higher education: a systematic literature review
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The effect of games and simulations on higher education: a systematic literature review

Vlachopoulos, Dimitrios ; Makri, Agoritsa

International Journal of Educational Technology in Higher Education, 2017-07, Vol.14 (1), p.1-33, Article 22 [Periódico revisado por pares]

Cham: Springer International Publishing

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