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Artigo de Congresso
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Enhancing students' learning Experience through gamification perspectives and challenges

Paula Toledo Palomino Luiz Antonio Lima Rodrigues; Armando Maciel Toda; Seiji Isotani; Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 (2023 Recife e Gramado)

Communications in Computer and Information Science - CCIS Cham : Springer v. 1702, p. 113-133, 2023

Cham Springer 2023

Localização: ICMC - Inst. Ciên. Mat. Computação    (PROD-3186146 )(Acessar)

2
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Artigo de Congresso
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The good and bad of stereotype threats understanding its effects on negative Thinking and learning performance in gamified tutoring

Jessica Fernanda Silva Barbosa Geiser Chalco Challco; Francys Rafael Do Nascimento Martins; Breno Felix de Sousa; Ig Ibert Bittencourt Santana Pinto; Marcelo Reis; Jário Santos; Seiji Isotani; International Conference on Artificial Intelligence in Education - AIED (24. 2023 Tokyo)

Communications in Computer and Information Science - CCIS Cham : Springer v. 1831, p. 328-333, 2023

Cham Springer 2023

Localização: ICMC - Inst. Ciên. Mat. Computação    (PROD-3185920 )(Acessar)

3
Material Type:
Artigo de Congresso
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Gamiflow towards a flow theory-based gamification framework for learning scenarios

Geiser Chalco Challco Ig Ibert Bittencourt Santana Pinto; Marcelo Reis; Jário Santos; Seiji Isotani; International Conference on Artificial Intelligence in Education - AIED (24. 2023 Tokyo)

Communications in Computer and Information Science - CCIS Cham : Springer v. 1831, p. 415-421, 2023

Cham Springer 2023

Localização: ICMC - Inst. Ciên. Mat. Computação    (PROD-3185676 )(Acessar)

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