Gamification works, but how and to whom? An experimental study in the context of programming lessons
Luiz Antonio Lima Rodrigues Armando Maciel Toda; Wilk Oliveira dos Santos; Paula Toledo Palomino; Anderson Paulo Avila Santos; Seiji Isotani; ACM Technical Symposium on ComputerScience Education - SIGCSE (52. 2021 New York)
iGeom towards an interactive geometry software with intelligent guidance capabilities
Leônidas de Oliveira Brandão Seiji Isotani; Danilo Leite Dalmon; International Conference on Intelligent Tutoring Systems - ITS (10. 2010 Pittsburgh, PA)
Proceedings Berlin : Springer, 2010
Berlin Springer 2010
Localização:
IME - Inst. Matemática e Estatística
(PROD-3032202 )(Acessar)
Integrating project based learning and project management for software engineering teaching an experience report
Maria Lydia Fioravanti Bruno Sena (Bruno Sena da Silva); Leo Natan Paschoal; Laíza R Silva (Laíza Ribeiro Silva); Ana P Allian (Ana Paula Allian); Elisa Yumi Nakagawa; Simone do Rocio Senger de Souza; Seiji Isotani; Ellen Francine Barbosa; ACM Technical Symposium on ComputerScience Education - SIGCSE (49. 2018 Baltimore, Maryland, USA)
A systematic approach for providing personalized pedagogical recommendations based on educational data mining
Ranilson Oscar Araújo Paiva Ig Ibert Bittencourt Santana Pinto; Alan Pedro (Alan Pedro da Silva); Seiji Isotani; Patrícia Jaques (Patrícia Augustin Jaques Maillard); International Conference on Intelligent Tutoring Systems - ITS 2014 (12. 2014 Honolulu, HI, USA)
Proceedings Cham, Suiça : Springer v. 8474, p. 362-367, 2014
Towards an ontology for gamifying collaborative learning scenarios
Geiser Chalco Challco Dilvan de Abreu Moreira; Riichiro Mizoguchi; Seiji Isotani; International Conference on Intelligent Tutoring Systems - ITS (12. 2014 Honolulu)
Proceedings Cham : Springer v. 8474, p. 404-409, 2014