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Refinado por: Nome da Publicação: Journal Of Medical Internet Research remover
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1
The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review
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The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review

Tang, Wymann S W ; Ng, Tricia J Y ; Wong, Joseph Z A ; Ho, Cyrus S H

Journal of medical Internet research, 2022-08, Vol.24 (8), p.e39527-e39527 [Periódico revisado por pares]

Toronto: Journal of Medical Internet Research

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2
Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review
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Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review

Sharifzadeh, Nahid ; Kharrazi, Hadi ; Nazari, Elham ; Tabesh, Hamed ; Edalati Khodabandeh, Maryam ; Heidari, Somayeh ; Tara, Mahmood

JMIR serious games, 2020-03, Vol.8 (1), p.e13459-e13459 [Periódico revisado por pares]

Canada: JMIR Publications

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3
Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis
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Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis

DeSmet, Ann ; Thompson, Debbe ; Baranowski, Tom ; Palmeira, Antonio ; Verloigne, Maïté ; De Bourdeaudhuij, Ilse

Journal of medical Internet research, 2016-04, Vol.18 (4), p.e94-e94 [Periódico revisado por pares]

Canada: Journal of Medical Internet Research

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4
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
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Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)

Warsinsky, Simon ; Schmidt-Kraepelin, Manuel ; Rank, Sascha ; Thiebes, Scott ; Sunyaev, Ali

Journal of medical Internet research, 2021-09, Vol.23 (9), p.e30390-e30390 [Periódico revisado por pares]

Toronto: Gunther Eysenbach MD MPH, Associate Professor

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5
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
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Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study

Bossenbroek, Rineke ; Wols, Aniek ; Weerdmeester, Joanneke ; Lichtwarck-Aschoff, Anna ; Granic, Isabela ; van Rooij, Marieke M J W

JMIR mental health, 2020-03, Vol.7 (3), p.e16066-e16066 [Periódico revisado por pares]

Canada: JMIR Publications

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6
Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study
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Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study

Khalili-Mahani, Najmeh ; Assadi, Atousa ; Li, Kate ; Mirgholami, Mahsa ; Rivard, Marie-Eve ; Benali, Habib ; Sawchuk, Kim ; De Schutter, Bob

JMIR mental health, 2020-03, Vol.7 (3), p.e12388-e12388 [Periódico revisado por pares]

Canada: JMIR Publications

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7
Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study
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Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study

Verschueren, Sarah ; van Aalst, June ; Bangels, Anne-Marie ; Toelen, Jaan ; Allegaert, Karel ; Buffel, Connor ; Vander Stichele, Geert

JMIR serious games, 2019-06, Vol.7 (2), p.e12429-e12429 [Periódico revisado por pares]

Canada: JMIR Publications

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8
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
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Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

Chon, Seung-Hun ; Timmermann, Ferdinand ; Dratsch, Thomas ; Schuelper, Nikolai ; Plum, Patrick ; Berlth, Felix ; Datta, Rabi Raj ; Schramm, Christoph ; Haneder, Stefan ; Späth, Martin Richard ; Dübbers, Martin ; Kleinert, Julia ; Raupach, Tobias ; Bruns, Christiane ; Kleinert, Robert

JMIR serious games, 2019-03, Vol.7 (1), p.e13028-e13028 [Periódico revisado por pares]

Canada: JMIR Publications

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9
Effects of a Web-Based Computer-Tailored Game to Reduce Binge Drinking Among Dutch Adolescents: A Cluster Randomized Controlled Trial
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Effects of a Web-Based Computer-Tailored Game to Reduce Binge Drinking Among Dutch Adolescents: A Cluster Randomized Controlled Trial

Jander, Astrid ; Crutzen, Rik ; Mercken, Liesbeth ; Candel, Math ; de Vries, Hein

Journal of medical Internet research, 2016-02, Vol.18 (2), p.e29-e29 [Periódico revisado por pares]

Canada: Journal of Medical Internet Research

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10
A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial
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A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial

Buffel, Connor ; van Aalst, June ; Bangels, Anne-Marie ; Toelen, Jaan ; Allegaert, Karel ; Verschueren, Sarah ; Vander Stichele, Geert

JMIR serious games, 2019-06, Vol.7 (2), p.e12431-e12431 [Periódico revisado por pares]

Canada: JMIR Publications

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