A quantitative analysis of the most relevant gamification elements in an online learning environment
Sivaldo J. de Santana (Sivaldo Joaquim de Santana) Hugo A Souza (Hugo Araújo Souza); Victor A. F Florentin (Victor Augusto Fragoso Florentin); Ranilson Paiva (Ranilson Oscar Araújo Paiva); I. I Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; International World Wide Web Conference - WWW'16 (25. 2016 Montréal, Québec, Canadá)
Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor
Thyago Tenório (Thyago Tenório Martins de Oliveira) Ig Ibert Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; Alan Pedro (Alan Pedro da Silva); Patrícia Ospina; Daniel Tenório
Data in Brief Amsterdam : Elsevier v. 12, p. 433-437, Jun. 2017
A gamified peer assessment model for on-line learning environments in a competitive context
Thyago Tenório (Thyago Tenório Martins de Oliveira) Ig Ibert Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; Alan Pedro (Alan Pedro da Silva); Patrícia Ospina
Computers in human behavior Amsterdam : Elsevier v. 64, p. 247-263, Nov. 2016
Usability perspective of an authoring solution to assist pedagogical decision-making
Ranilson Paiva Ig Ibert Bittencourt; André Vinícius; Sergio Amorim; Wansel Lemos; Diego Dermeval; Seiji Isotani; Congresso Brasileiro de Informática na Educação - CBIE (6. 2017 Recife); Simpósio Brasileiro de Informática na Educação - SBIE (28. 2017 Recife)