skip to main content
Visitante
Meu Espaço
Minha Conta
Sair
Identificação
This feature requires javascript
Tags
Revistas Eletrônicas (eJournals)
Livros Eletrônicos (eBooks)
Bases de Dados
Bibliotecas USP
Ajuda
Ajuda
Idioma:
Inglês
Espanhol
Português
This feature required javascript
This feature requires javascript
Primo Advanced Search
Busca Geral
Busca Geral
Acervo Físico
Acervo Físico
Produção Intelectual da USP
Produção USP
Primo Advanced Search Query Term
Input search text:
Show Results with:
criteria input
Qualquer
Show Results with:
Qualquer
Primo Advanced Search prefilters
Tipo de material:
criteria input
Todos os itens
Busca Geral
Busca Simples
This feature requires javascript
21st Century Curriculum: Coding for Middle Schoolers
Pierce, Margo
THE journal : technological horizons in education, 2013-05, Vol.40 (5), p.20
1105 Media, Inc
Texto completo disponível
Citações
Citado por
Exibir Online
Detalhes
Resenhas & Tags
Mais Opções
Nº de Citações
This feature requires javascript
Enviar para
Adicionar ao Meu Espaço
Remover do Meu Espaço
E-mail (máximo 30 registros por vez)
Imprimir
Link permanente
Referência
EasyBib
EndNote
RefWorks
del.icio.us
Exportar RIS
Exportar BibTeX
This feature requires javascript
Título:
21st Century Curriculum: Coding for Middle Schoolers
Autor:
Pierce, Margo
Assuntos:
Computer Literacy
;
Computer Software Reviews
;
Elementary School Science
;
Programming
;
Programming Languages
;
Science Interests
;
Secondary School Science
;
Technology Education
É parte de:
THE journal : technological horizons in education, 2013-05, Vol.40 (5), p.20
Descrição:
Since the 1970s, a small but committed group of educators and developers has been encouraging students to learn the language of technology: computer programming. This article describes how today those efforts are moving forward, as a number of kid-friendly languages are being developed with the goal of harnessing students' attention and imagination. Three popular iterations that students are currently exploring are detailed: (1) Alice: created as a way to teach programming theory to young students, Alice lets users experiment with 3D animations, games, and videos through drag-and-drop programming of interactions between virtual people and objects in a 3D world--making it especially useful for storytelling experiences; (2) MicroWorlds: Using the Logo language designed by Seymour Papert, LCSI's flagship software, MicroWorlds EX, is designed for children starting fourth grade and lets students command an object, animate it, or have it interact with other objects; and (3) Scratch: Developed by an MIT team led by computer science professor Mitch Resnick, Scratch is a colorful, easy-to-learn programming language used by children as young as 5. Users drag and drop blocks, stacking programming fundamentals, such as conditions and actions, on top of each other to create animations or other types of programs--without regard to syntax and other hallmarks of advanced computer languages.
Editor:
1105 Media, Inc
Idioma:
Inglês
Links
View record in ERIC
This feature requires javascript
This feature requires javascript
Voltar para lista de resultados
Anterior
Resultado
8
Avançar
This feature requires javascript
This feature requires javascript
Buscando em bases de dados remotas. Favor aguardar.
Buscando por
em
scope:(USP_PRODUCAO),scope:(USP_EBOOKS),scope:("PRIMO"),scope:(USP),scope:(USP_EREVISTAS),scope:(USP_FISICO),primo_central_multiple_fe
Mostrar o que foi encontrado até o momento
This feature requires javascript
This feature requires javascript