GAMIFY-SN a meta-model for planning and deploying gamification concepts within social networks - a case study
Armando M. Toda (Armando Maciel Toda) Ricardo M. C. do Carmo (Ricardo Melo Casseb do Carmo); Alan Pedro da Silva; Seiji Isotani; World Conference on Information Systems and Technologies WorldCist (6. 2018 Naples, Italy)
Advances in Intelligent Systems and Computing Cham : Springer v. 746, p. 1357-1366, 2018Cham Springer 2018
Localização: ICMC - Inst. Ciên. Mat. Computação (PROD 2890515 )(Acessar)