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Gamification of collaborative learning scenarios structuring persuasive strategies using game elements and ontologies

Geiser Chalco Challco Riichiro Mizoguchi; Ig I Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; International Workshop Social Computing in Digital Education - SOCIALEDU 2015 (1. 2015 Stanford, CA, USA)

Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 606, p. 12-28, 2015

Cham, Switzerland Springer International Publishing 2016

Localização: ICMC - Inst. Ciên. Mat. Computação    (PROD 2781912 )(Acessar)

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