Gamification of collaborative learning scenarios structuring persuasive strategies using game elements and ontologies
Geiser Chalco Challco Riichiro Mizoguchi; Ig I Bittencourt (Ig Ibert Bittencourt Santana Pinto); Seiji Isotani; International Workshop Social Computing in Digital Education - SOCIALEDU 2015 (1. 2015 Stanford, CA, USA)
Communications in Computer and Information Science Cham, Switzerland : Springer International Publishing v. 606, p. 12-28, 2015Cham, Switzerland Springer International Publishing 2016
Localização: ICMC - Inst. Ciên. Mat. Computação (PROD 2781912 )(Acessar)