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Combining approximate geometry with view-dependent texture mapping - a hybrid approach to 3D video teleconferencing

Kurashima, C.S. ; Yang, R. ; Lastra, A.

Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing, 2002, p.112-119

IEEE

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  • Título:
    Combining approximate geometry with view-dependent texture mapping - a hybrid approach to 3D video teleconferencing
  • Autor: Kurashima, C.S. ; Yang, R. ; Lastra, A.
  • Assuntos: Cameras ; Computational geometry ; Computer graphics ; Computer science ; Computer vision ; Displays ; Prototypes ; Rendering (computer graphics) ; Solid modeling ; Teleconferencing
  • É parte de: Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing, 2002, p.112-119
  • Descrição: We present a hybrid system using computer vision and graphics methods that effectively combines fast automatic 3D model extraction with view-dependent texture mapping for the purpose of real-time person-to-person 3D video teleconferencing. In our approach the problem of creating a dense disparity map is bypassed. We compute only a sparse geometric model, which is textured from multiple cameras using an image-based rendering approach. Using a commodity graphics card and three personal computers arranged in a cluster, we achieve a performance of 3 to 4 frames per second. We demonstrate the ability to provide a 3D tele-immersive environment with our system.
  • Editor: IEEE
  • Idioma: Inglês

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