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The reality of virtual reality

Schöne, Benjamin ; Kisker, Joanna ; Lange, Leon ; Gruber, Thomas ; Sylvester, Sophia ; Osinsky, Roman

Frontiers in psychology, 2023-02, Vol.14, p.1093014-1093014 [Periódico revisado por pares]

Switzerland: Frontiers Media S.A

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  • Título:
    The reality of virtual reality
  • Autor: Schöne, Benjamin ; Kisker, Joanna ; Lange, Leon ; Gruber, Thomas ; Sylvester, Sophia ; Osinsky, Roman
  • Assuntos: anxiety ; EEG ; height ; HRV ; Psychology ; virtual reality
  • É parte de: Frontiers in psychology, 2023-02, Vol.14, p.1093014-1093014
  • Notas: ObjectType-Article-1
    SourceType-Scholarly Journals-1
    ObjectType-Feature-2
    content type line 23
    Edited by: Alexander Toet, Netherlands Organisation for Applied Scientific Research, Netherlands
    This article was submitted to Human-Media Interaction, a section of the journal Frontiers in Psychology
    Reviewed by: Thomas A. Stoffregen, University of Minnesota Twin Cities, United States; Pascual Gonzalez, University of Castilla-La Mancha, Spain
  • Descrição: Virtual reality (VR) has become a popular tool for investigating human behavior and brain functions. Nevertheless, it is unclear whether VR constitutes an actual form of reality or is more like an advanced simulation. Determining the nature of VR has been mostly achieved by self-reported presence measurements, defined as the feeling of being submerged in the experience. However, subjective measurements might be prone to bias and, most importantly, do not allow for a comparison with real-life experiences. Here, we show that real-life and VR height exposures using 3D-360° videos are mostly indistinguishable on a psychophysiological level (EEG and HRV), while both differ from a conventional 2D laboratory setting. Using a fire truck, three groups of participants experienced a real-life ( = 25), a virtual ( = 24), or a 2D laboratory ( = 25) height exposure. Behavioral and psychophysiological results suggest that identical exogenous and endogenous cognitive as well as emotional mechanisms are deployed to process the real-life and virtual experience. Specifically, alpha- and theta-band oscillations in line with heart rate variability, indexing vigilance, and anxiety were barely indistinguishable between those two conditions, while they differed significantly from the laboratory setup. Sensory processing, as reflected by beta-band oscillations, exhibits a different pattern for all conditions, indicating further room for improving VR on a haptic level. In conclusion, the study shows that contemporary photorealistic VR setups are technologically capable of mimicking reality, thus paving the way for the investigation of real-world cognitive and emotional processes under controlled laboratory conditions. For a video summary, see https://youtu.be/fPIrIajpfiA.
  • Editor: Switzerland: Frontiers Media S.A
  • Idioma: Inglês

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