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The video game theory reader 2

Bernard Perron; Mark J. P Wolf

New York Routledge 2009

Localização: EACH - Esc. Artes, Ciências e Humanidades    (794.8 V652 )(Acessar)

  • Título:
    The video game theory reader 2
  • Autor: Bernard Perron; Mark J. P Wolf
  • Assuntos: Video games; JOGOS DE COMPUTADOR; JOGOS ELETRÔNICOS
  • Notas: Includes bibliographical references (p. [389]-400) and index
  • Descrição: Gaming literacy : game design as a model for literacy in the twenty-first century / Philosophical game design / The video game aesthetic : play as form / Embodiment and interface / Understanding video games as emotional experiences / In the frame of the magic cycle : the circle(s) of gameplay / Understanding digital playability / Z-axis development in the video game / Retro reflexivity : La-Mulana, an 8-bit period piece / "This is intelligent television" : early video games & television in the emergence of the personal computer / Too many cooks : media convergence and self-defeating adaptations / Fear of failing? The many meanings of difficulty in video games / Between theory and practice : the GAMBIT experience / Synthetic worlds as experimental instruments / Lag, language, & lingo : theorizing noise in online game spaces / Getting into the game : doing multi-disciplinary game studies /
  • Editor: New York Routledge
  • Data de criação/publicação: 2009
  • Formato: xxii, 430 p. ill. 24 cm.
  • Idioma: Inglês

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