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Computer animation algorithms and techniques
Rick Parent
San Francisco, Calif Morgan Kaufmann Oxford Elsevier Science distributor 2008
Localização:
EERP - Esc. Enfermagem Ribeirão Preto
(004.928 P228c2 18595 )
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Título:
Computer animation algorithms and techniques
Autor:
Rick Parent
Assuntos:
Computer animation
;
ANIMAÇÃO (COMPUTAÇÃO GRÁFICA)
;
ALGORITMOS GRÁFICOS
Notas:
Includes bibliographical references and index
Bibliografija na koncu prispevkov. ; Kazalo.
Descrição:
1. Introduction : Perception ; The heritage of animation ; Animation production ; Computer animation production ; A brief history of computer animation -- 2. Technical background : Spaces and transformations ; Orientation representation -- 3. Interpolating values : Interpolation ; Controlling the motion of a point along a curve ; Interpolation of orientations ; Working with paths -- 4. Interpolation-based animation : Key-frame systems ; Animation languages ; Deforming objects ; Three-dimensional shape interpolation ; Morphing (two-dimensional) -- 5. Kinematic linkages : Hierarchical modeling ; Forward kinematics ; Inverse kinematics -- 6. Motion capture : Motion capture technologies ; Processing the images ; Camera calibration ; Three-dimensional position reconstruction ; Fitting to the skeleton ; Output from motion capture systems ; Manipulating motion capture data -- 7. Physically based animation : Basic physics: a review ; Spring meshes ; Partial systems ; Rigid body simulations ; Enforcing soft and hard constraints -- 8. Fluids: Liquids & gases : Specific fluid models ; Computational fluid dynamics -- 9. Modeling and animating human figures : Overview of virtual human representation ; Reaching and grasping ; Walking ; Getting dressed up -- 10. Facial animation : The human face ; Facial models ; Animating the face ; Lip-sync animation -- 11. Modeling behavior : Knowing the environment ; Aggregate behavior ; Primitive behaviors ; Modeling
intelligent behavior ; Crowd management -- 12 Special models for animation : Implicit surfaces ; Plants ; Subdivision surfaces -- App. A. Rendering issues : Double buffering ; Compositing ; Displaying moving objects: motion blur ; Drop shadows ; Billboarding and impostors -- App. B. Background information and techniques : Vectors and matrices ; Geometric computations ; Transformations ; Denevit and Hartenberg Representation for linked appendages : Interpolating and approximating curves ; Randomness ; Physics primer
Editor:
San Francisco, Calif Morgan Kaufmann Oxford Elsevier Science distributor
Data de criação/publicação:
2008
Formato:
xxii, 593 p., [8] p. of plates ill. (some col.) 24 cm.
Idioma:
Inglês
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