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Computer animation algorithms and techniques

Rick Parent

San Francisco, Calif Morgan Kaufmann Oxford Elsevier Science distributor 2008

Localização: EERP - Esc. Enfermagem Ribeirão Preto    (004.928 P228c2 18595 ) e outros locais(Acessar)

  • Título:
    Computer animation algorithms and techniques
  • Autor: Rick Parent
  • Assuntos: Computer animation; ANIMAÇÃO (COMPUTAÇÃO GRÁFICA); ALGORITMOS GRÁFICOS
  • Notas: Includes bibliographical references and index
    Bibliografija na koncu prispevkov. ; Kazalo.
  • Descrição: 1. Introduction : Perception ; The heritage of animation ; Animation production ; Computer animation production ; A brief history of computer animation -- 2. Technical background : Spaces and transformations ; Orientation representation -- 3. Interpolating values : Interpolation ; Controlling the motion of a point along a curve ; Interpolation of orientations ; Working with paths -- 4. Interpolation-based animation : Key-frame systems ; Animation languages ; Deforming objects ; Three-dimensional shape interpolation ; Morphing (two-dimensional) -- 5. Kinematic linkages : Hierarchical modeling ; Forward kinematics ; Inverse kinematics -- 6. Motion capture : Motion capture technologies ; Processing the images ; Camera calibration ; Three-dimensional position reconstruction ; Fitting to the skeleton ; Output from motion capture systems ; Manipulating motion capture data -- 7. Physically based animation : Basic physics: a review ; Spring meshes ; Partial systems ; Rigid body simulations ; Enforcing soft and hard constraints -- 8. Fluids: Liquids & gases : Specific fluid models ; Computational fluid dynamics -- 9. Modeling and animating human figures : Overview of virtual human representation ; Reaching and grasping ; Walking ; Getting dressed up -- 10. Facial animation : The human face ; Facial models ; Animating the face ; Lip-sync animation -- 11. Modeling behavior : Knowing the environment ; Aggregate behavior ; Primitive behaviors ; Modeling
    intelligent behavior ; Crowd management -- 12 Special models for animation : Implicit surfaces ; Plants ; Subdivision surfaces -- App. A. Rendering issues : Double buffering ; Compositing ; Displaying moving objects: motion blur ; Drop shadows ; Billboarding and impostors -- App. B. Background information and techniques : Vectors and matrices ; Geometric computations ; Transformations ; Denevit and Hartenberg Representation for linked appendages : Interpolating and approximating curves ; Randomness ; Physics primer
  • Editor: San Francisco, Calif Morgan Kaufmann Oxford Elsevier Science distributor
  • Data de criação/publicação: 2008
  • Formato: xxii, 593 p., [8] p. of plates ill. (some col.) 24 cm.
  • Idioma: Inglês

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