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Introducing character animation with Blender
Tony Mullen 1971-
Indianapolis, Ind Wiley Pub c2007
Available at
EERP - Esc. Enfermagem Ribeirão Preto
(CD-ROM 18592 )
and other locations
(GetIt)
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Title:
Introducing character animation with Blender
Author:
Tony Mullen 1971-
Subjects:
COMPUTAÇÃO GRÁFICA
;
Computer animation
;
Three-dimensional display systems
;
Computer graphics
;
ANIMAÇÃO (COMPUTAÇÃO GRÁFICA)
;
IMAGEM 3D
;
Blender (Computer file)
Notes:
Includes index
Local notes:
Exemplar da Biblioteca do IME: acompanha CD-ROM
Description:
Blender basics : interface and objects -- Working with meshes -- Armatures and rigging -- Shape keys and facial rigging -- Basics of animation -- Armature animation -- Facial animation and lip sync -- Nonlinear animation -- Further issues in character animation -- Lighting, rendering, and editing your animation -- Using Python scripts -- Full-scale productions : Elephants dream and Plumiferos -- A look into Elephants dream -- Feifi the canary : Plumiferos takes wing -- Blender in the pipeline -- Other software and formats -- Resources for futher learning
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.--From publisher's description
Publisher:
Indianapolis, Ind Wiley Pub
Creation Date:
c2007
Format:
xviii, 478 p., [16] p. of plates ill. (some col.) 23 cm 1 DVD-ROM (4 3/4 in.).
Language:
English
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