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Introducing character animation with Blender

Tony Mullen 1971-

Indianapolis, Ind Wiley Pub c2007

Available at EERP - Esc. Enfermagem Ribeirão Preto    (CD-ROM 18592 ) and other locations(GetIt)

  • Title:
    Introducing character animation with Blender
  • Author: Tony Mullen 1971-
  • Subjects: COMPUTAÇÃO GRÁFICA; Computer animation; Three-dimensional display systems; Computer graphics; ANIMAÇÃO (COMPUTAÇÃO GRÁFICA); IMAGEM 3D; Blender (Computer file)
  • Notes: Includes index
  • Local notes: Exemplar da Biblioteca do IME: acompanha CD-ROM
  • Description: Blender basics : interface and objects -- Working with meshes -- Armatures and rigging -- Shape keys and facial rigging -- Basics of animation -- Armature animation -- Facial animation and lip sync -- Nonlinear animation -- Further issues in character animation -- Lighting, rendering, and editing your animation -- Using Python scripts -- Full-scale productions : Elephants dream and Plumiferos -- A look into Elephants dream -- Feifi the canary : Plumiferos takes wing -- Blender in the pipeline -- Other software and formats -- Resources for futher learning
    Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.--From publisher's description
  • Publisher: Indianapolis, Ind Wiley Pub
  • Creation Date: c2007
  • Format: xviii, 478 p., [16] p. of plates ill. (some col.) 23 cm 1 DVD-ROM (4 3/4 in.).
  • Language: English

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