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1
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research

Nebel, Steve ; Schneider, Sascha ; Rey, Günter Daniel

Educational technology & society, 2016-04, Vol.19 (2), p.355-366 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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2
Gamification in Education: A Systematic Mapping Study
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Gamification in Education: A Systematic Mapping Study

Dicheva, Darina ; Dichev, Christo ; Agre, Gennady ; Angelova, Galia

Educational technology & society, 2015-07, Vol.18 (3), p.75-88 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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3
Augmented Reality Trends in Education: A Systematic Review of Research and Applications
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Augmented Reality Trends in Education: A Systematic Review of Research and Applications

Bacca, Jorge ; Baldiris, Silvia ; Fabregat, Ramon ; Graf, Sabine ; Kinshuk

Educational technology & society, 2014-10, Vol.17 (4), p.133-149 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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4
Translating Learning into Numbers: A Generic Framework for Learning Analytics
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Translating Learning into Numbers: A Generic Framework for Learning Analytics

Greller, Wolfgang ; Drachsler, Hendrik

Educational technology & society, 2012-07, Vol.15 (3), p.42-57 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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5
Learning Analytics and Educational Data Mining in Practice: A Systematic Literature Review of Empirical Evidence
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Learning Analytics and Educational Data Mining in Practice: A Systematic Literature Review of Empirical Evidence

Papamitsiou, Zacharoula ; Economides, Anastasios A

Educational technology & society, 2014-10, Vol.17 (4), p.49-64 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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6
Are Games Effective Learning Tools? A Review of Educational Games
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Are Games Effective Learning Tools? A Review of Educational Games

de Freitas, Sara

Educational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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7
A Review of Research on Mobile Learning in Teacher Education
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A Review of Research on Mobile Learning in Teacher Education

Baran, Evrim

Educational technology & society, 2014-10, Vol.17 (4), p.17-32 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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8
Infusing Creativity and Technology in 21st Century Education: A Systemic View for Change
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Infusing Creativity and Technology in 21st Century Education: A Systemic View for Change

Henriksen, Danah ; Mishra, Punya ; Fisser, Petra

Educational Technology & Society, 2016-07, Vol.19 (3), p.27-37 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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9
Guest Editorial: Creating Computational Thinkers for the Artificial Intelligence Era-Catalyzing the Process through Educational Technology
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Guest Editorial: Creating Computational Thinkers for the Artificial Intelligence Era-Catalyzing the Process through Educational Technology

Tlili, Ahmed ; Burgos, Daniel ; Looi, Chee-Kit

Educational Technology & Society, 2023-04, Vol.26 (2), p.94-98 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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10
An Augmented Reality-based Mobile Learning System to Improve Students’ Learning Achievements and Motivations in Natural Science Inquiry Activities
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An Augmented Reality-based Mobile Learning System to Improve Students’ Learning Achievements and Motivations in Natural Science Inquiry Activities

Chiang, Tosti H. C ; Yang, Stephen J. H ; Hwang, Gwo-Jen

Educational technology & society, 2014-10, Vol.17 (4), p.352-365 [Periódico revisado por pares]

Palmerston North: International Forum of Educational Technology & Society

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