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1
A Game Theory-Based Effective Network Management in SDN Networks
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Ata de Congresso
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A Game Theory-Based Effective Network Management in SDN Networks

Abderrahim, Marwa ; Ben Letaifa, Asma ; Haji, Amel ; Tabbane, Sami

2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA), 2018, p.390-395

IEEE

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2
Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET
Material Type:
Ata de Congresso
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Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET

Abdulazeez, Sarmad A. ; El Rhalibi, Abdennour ; Al-Jumeily, Dhiya

2017 10th International Conference on Developments in eSystems Engineering (DeSE), 2017, p.50-55

IEEE

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3
Survey of solutions for Peer-to-Peer MMOGs
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Ata de Congresso
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Survey of solutions for Peer-to-Peer MMOGs

Abdulazeez, Sarmad A. ; El Rhalibi, Abdennour ; Merabti, Madjid ; Al-Jumeily, Dhiya

2015 International Conference on Computing, Networking and Communications (ICNC), 2015, p.1106-1110

IEEE

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4
An HLA-based bidding game with intelligent virtual player
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An HLA-based bidding game with intelligent virtual player

AbouRizk, S ; Hague, S ; Mohamed, Y ; Fayek, A R

Proceedings of the 2010 Winter Simulation Conference, 2010, p.3056-3068

IEEE

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5
CoMCLOUD: Virtual Machine Coalition for Multi-Tier Applications Over Multi-Cloud Environments
Material Type:
Artigo
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CoMCLOUD: Virtual Machine Coalition for Multi-Tier Applications Over Multi-Cloud Environments

Addya, Sourav Kanti ; Satpathy, Anurag ; Ghosh, Bishakh Chandra ; Chakraborty, Sandip ; Ghosh, Soumya K. ; Das, Sajal K.

IEEE transactions on cloud computing, 2023-01, Vol.11 (1), p.956-970 [Periódico revisado por pares]

Piscataway: IEEE

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6
Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs
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Ata de Congresso
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Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs

Agosta, Giovanni ; Borghese, Luca ; Brandolese, Carlo ; Clasadonte, Francesco ; Fornaciari, William ; Garzotto, Franca ; Gelsomini, Mirko ; Grotto, Matteo ; Fra, Cristina ; Noferi, Danny ; Valla, Massimo

2015 Euromicro Conference on Digital System Design, 2015, p.158-164

IEEE

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7
Cooperative Game Radio Resource Management Scheme for Small Cell Network
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Ata de Congresso
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Cooperative Game Radio Resource Management Scheme for Small Cell Network

Akhtar, Tafseer ; Politis, Ilias ; Tselios, Christos ; Kotsopoulos, Stavros

2019 IEEE 2nd 5G World Forum (5GWF), 2019, p.69-73

IEEE

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8
A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications
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A Game-Theoretic Based QoS-Aware Capacity Management for Real-Time EdgeIoT Applications

Aliyu, Suleiman Onimisi ; Feng Chen ; Ying He ; Hongji Yang

2017 IEEE International Conference on Software Quality, Reliability and Security (QRS), 2017, p.386-397

IEEE

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9
SEQUENTIAL GAME NETWORK (SEGANE) WITH APPLICATION TO ONLINE DATA SANITIZATION
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Ata de Congresso
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SEQUENTIAL GAME NETWORK (SEGANE) WITH APPLICATION TO ONLINE DATA SANITIZATION

Alsulaimawi, Zahir ; Kim, Jinsub ; Nguyen, Thinh

2018 IEEE Global Conference on Signal and Information Processing (GlobalSIP), 2018, p.1326-1330

IEEE

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10
Designing a collision detection accelerator on a heterogeneous CPU-FPGA platform
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Designing a collision detection accelerator on a heterogeneous CPU-FPGA platform

Alves, Fredy Augusto M. ; Jamieson, Peter ; da Silva, Lucas B. ; Ferreira, Ricardo S. ; Nacif, Jose Augusto M.

2017 International Conference on ReConFigurable Computing and FPGAs (ReConFig), 2017, p.1-6

IEEE

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Deste Autor:

  1. Thiengo, C
  2. Carbinatto, M
  3. Pereira, V
  4. Pereira, R
  5. Gomes, A

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