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Social robot assisted music course based on speech sensing and deep learning algorithms
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Social robot assisted music course based on speech sensing and deep learning algorithms

Dan, Xiao

Entertainment computing, 2025-01, Vol.52, p.100814, Article 100814 [Periódico revisado por pares]

Elsevier B.V

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2
Simulation of entertainment interactive robots based on intelligent algorithms in personalized fitness training systems
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Simulation of entertainment interactive robots based on intelligent algorithms in personalized fitness training systems

Ke, Ni ; Yaqin, Gao

Entertainment computing, 2025-01, Vol.52, p.100776, Article 100776 [Periódico revisado por pares]

Elsevier B.V

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3
Research on entertainment robots based on artificial intelligence interaction for human posture recognition and sports activity monitoring
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Research on entertainment robots based on artificial intelligence interaction for human posture recognition and sports activity monitoring

Xiaochun, Chen

Entertainment computing, 2025-01, Vol.52, p.100761, Article 100761 [Periódico revisado por pares]

Elsevier B.V

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4
Co-designing cybersecurity-related stories with children: Perceptions on cybersecurity risks and parental involvement
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Artigo
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Co-designing cybersecurity-related stories with children: Perceptions on cybersecurity risks and parental involvement

Quayyum, Farzana

Entertainment computing, 2025-01, Vol.52, p.100753, Article 100753 [Periódico revisado por pares]

Elsevier B.V

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5
Application of entertainment interactive robots based on deep learning in referee assistance mode in sports competitions
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Application of entertainment interactive robots based on deep learning in referee assistance mode in sports competitions

Xiaolong, Li

Entertainment computing, 2025-01, Vol.52, p.100790, Article 100790 [Periódico revisado por pares]

Elsevier B.V

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6
Application of social entertainment robots based on machine learning algorithms and the Internet of Things in collaborative art performances
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Application of social entertainment robots based on machine learning algorithms and the Internet of Things in collaborative art performances

Zhenhua, Zhao ; Feng, Guo

Entertainment computing, 2025-01, Vol.52, p.100784, Article 100784 [Periódico revisado por pares]

Elsevier B.V

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7
Entertainment gesture robot based on wireless sensor network for singing learning perception and interactive experience simulation
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Entertainment gesture robot based on wireless sensor network for singing learning perception and interactive experience simulation

Huo, Meiji ; Sun, Tongjia

Entertainment computing, 2025-01, Vol.52, p.100808, Article 100808 [Periódico revisado por pares]

Elsevier B.V

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8
Application of entertainment interactive robot based on speech recognition in English artificial intelligence teaching evaluation and automatic feedback
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Application of entertainment interactive robot based on speech recognition in English artificial intelligence teaching evaluation and automatic feedback

Xue, Yuanyuan

Entertainment computing, 2025-01, Vol.52, p.100807, Article 100807 [Periódico revisado por pares]

Elsevier B.V

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9
How does live streaming impact media content consumption? The effect of game live streaming on game players
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How does live streaming impact media content consumption? The effect of game live streaming on game players

Lee, Soyeon ; Lee, Saerom ; Baek, Hyunmi

Entertainment computing, 2025-01, Vol.52, p.100802, Article 100802 [Periódico revisado por pares]

Elsevier B.V

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10
Participatory design of augmented reality games for word learning in autistic children: the parental perspective
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Participatory design of augmented reality games for word learning in autistic children: the parental perspective

El Shemy, Ibrahim ; Jaccheri, Letizia ; Giannakos, Michail ; Vulchanova, Mila

Entertainment computing, 2025-01, Vol.52, p.100756, Article 100756 [Periódico revisado por pares]

Elsevier B.V

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